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FROZEN
MOMENT


LIVE
ACTION


STOP-
START


SLOW
MOTION


TIME
RAMP


SPACE
RAMP


TIME
BLUR


SPACE
BLUR


LONG
EXPOSURE


MULTIPLE
EXPOSURE


OPEN
FLASH


FLASH
TRAIL


LIGHT
PAINTING


MOTION
DISTORTION


MATCH
CUT


UNIVERSAL
CAPTURE



TECHNIQUES - UNIVERSAL CAPTURE


Universal capture is a recording process in which we use Digital Air's high definition digital camera systems to record scenes from dozens of different perspectives continuously and synchronously at 24, 25 or 30fps.

In post production virtual camera movement can then be created simply by switching views.

Multiple takes can easily be composited together and seamlessly transitioned between.

Any instant can be used to create a frozen moment.

Additionally, the multiple viewpoints for every point in time can be used to create a 3D model of the subject. Texture maps (the images themselves) can then be projected back onto the 3D model for photorealistic rendering.

Data from our universal capture process can be combined with CG backgrounds to give the director complete freedom over camera position and movement in post production.

The live action, slow motion, motion distortion, and match cut examples in these pages were all recorded using Digital Air's camera systems and our patented universal capture recording process, as was the example below.









36 camera HD digital system, luma key set-up


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EXAMPLE - UNIVERSAL CAPTURE



slide the red dot above to move the virtual camera

Project: universal capture test

Equipment: 32 camera HD-1 digital system
Post Production: Digital Air









This example of universal capture was recorded with 32 HD-1 digital cameras recording full frame uncompressed HD images synchronously to disk at 30 fps. The Macromedia Flash movie to the left lets you interactively move the point-of-view around the figure. This works both when the figure is moving and when it is paused. Try it out!