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FROZEN
MOMENT


LIVE
ACTION


STOP-
START


SLOW
MOTION


TIME
RAMP


SPACE
RAMP


TIME
BLUR


SPACE
BLUR


LONG
EXPOSURE


MULTIPLE
EXPOSURE


OPEN
FLASH


FLASH
TRAIL


LIGHT
PAINTING


MOTION
DISTORTION


MATCH
CUT


UNIVERSAL
CAPTURE



TECHNIQUES - UNIVERSAL CAPTURE


Universal capture is a recording process in which our camera systems record scenes from dozens of different perspectives continuously and synchronously at (for example) 24, 25 or 30fps.

In post production virtual camera movement can then be created simply by switching views.

Multiple takes can easily be composited together and seamlessly transitioned between.

Any instant can be used to create a frozen moment.

Additionally, the multiple viewpoints for every point in time can be used to create a 3D model of the subject. Texture maps (the images themselves) can then be projected back onto the 3D model for photorealistic rendering.

Data from our universal capture process can be combined with CG backgrounds to give the director complete freedom over camera position and movement in post production.

The live action, slow motion, motion distortion, and match cut examples in these pages were all recorded using Digital Air's camera systems and our universal capture recording process, as were the examples on this page.








Universal Capture 4D4D reconstruction with 8 cameras (2001)



36 camera 1K digital system, luma key set-up (2004)
EXAMPLE - UNIVERSAL CAPTURE






Project: Ghost in the Shell (2016)

Equipment: 80 camera 2.5K 24fps body rig
Post Production:RealityCapture / Digital Air


link to movie trailer: https://vfx.digitalair.com/ghostintheshell.html