Universal capture is a recording process in which we use Digital Air's high definition digital camera systems to record scenes from dozens of different perspectives continuously and synchronously at 24, 25 or 30fps.
In post production virtual camera movement can then be created simply by switching views.
Multiple takes can easily be composited together and seamlessly transitioned between.
Additionally, the multiple viewpoints for every point in time can be used to create a 3D model of the subject. Texture maps (the images themselves) can then be projected back onto the 3D model for photorealistic rendering.
Data from our universal capture process can be combined with CG backgrounds to give the director complete freedom over camera position and movement in post production.
slide the red dot above to move the virtual camera
Project: universal capture test
Equipment: 32 camera HD-1 digital system Post Production: Digital Air
This example of universal capture was recorded with 32 HD-1 digital cameras recording full frame uncompressed HD images synchronously to disk at 30 fps. The Macromedia Flash movie to the left lets you interactively move the point-of-view around the figure. This works both when the figure is moving and when it is paused. Try it out!